The Twelve Days of WPF 3D

For the next twelve days, I will be posting one brief entry each day about WPF 3D.

  1. Performance issues with ScreenSpaceLines3D
  2. Transparency
  3. RenderTargetBitmap
  4. Drawing Text in a 3D Scene
  5. It's All About Triangles
  6. WPF 3D vs. Ray Tracing
  7. XAML
  8. Mouse Handling
  9. Rotate and Zoom
  10. Auto-Zoom
  11. Printing
  12. Book Review:  3D Programming for Windows

What is WPF 3D?

WPF stands for Windows Presentation Foundation

WPF 3D refers to the 3D graphics features of WPF.

Why am I writing about this?

Yes, yes, I usually write about marketing or version control.

But I don't like the idea of my blog being completely devoid of code-level technical content.

I'm a developer who has never been able to stop coding.  But my company has grown to the point where nobody lets me write code anymore.  So a couple years ago I started hacking on a hobby project just for fun.  It's a woodworking software app.  I call it Sawdust.

It's written in C# on WPF.  So sometimes I write about WPF.

Not interested?  Don't read it.  I'm sure I'll be ranting about marketing or version control again soon.